Alternative Memories(Ver1.01 and 2.2)
A downloadable game for Windows
A lot of bullets, surreal colorful scenery and a lot of music. Shoot down enemies while avoiding getting hit on the red dot inside your player character!
Version2 updates the gameplay to match my newer game Touhou - LunaticMachines. I recommend this version, but I have left the older version downloadable due to how differend the gameplay is.
Version1.01=Use bombs for survival or use them with for massive points from bullet cancelling. Extends for every 100000 points.
Example run of the ver1.01 beginner mode
Version2.1=Use hypers for survival or for scoring. Hyper adds 2x multiplier and causes bullet cancel. Extends for every 25million points. Enemies aside from blue boxes in stage 4 have no collisions with player character.
Example run of the ver2.1 Normal mode
Version2.2=Extends for every 100million points, but each life has 3bombs. Easy difficulty added
WARNING: This game may potentially trigger seizures for people with photosensitive epilepsy.
Made with SHMUP CREATOR.
All feedback is greatly appreciated!
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | 2koiraa |
Genre | Shooter |
Tags | 2D, Arcade, Bullet Hell, Difficult, Fast-Paced, Indie, Shoot 'Em Up, Singleplayer, Top-Down |
Download
Install instructions
Download the zip file, then unpack zip, and run exe file in the folder. (Version2.2 folders has multible exe files on accident but they all function according to the zip file you downloaded)
Dimmed version is meant to improve bullet visibility and reduce eyestrain.
Development log
- Ver2.2 ReleaseJul 08, 2024
- Ver2.0 ReleaseJun 26, 2024
- 1.01 release and next update planJan 07, 2023
- 1.0 Release!Jan 06, 2023
- 0.9 BETA releaseNov 19, 2022
Comments
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Your style is unusual. Interesting experience here.
Thanks for the feedback and playing! I'll be releasing very big update soon! :)
Nice to know.
"Normal" version might be a bit too hardcore for me, but I've checked your videos to see "how it's done" and it looks like your main intention is "route planning" approach when balancing gameplay.